Cutting edge immersive technology, hidden below the surface.
To create a truly immersive experience, my goal is to create moments where you lose yourself—in a story, a music piece, or a moment of reflection. Technology is not an end in itself; it must serve a larger experiential purpose. How it was made should not enter your mind until later.
While my work keeps technological innovation hidden under the surface, I still like to push the envelope. In 2016, I collaborated with engineers at Drexel University to create a new instrument called Drumhenge—a networked array of drums, played with magnets. Along side engineer Jeff Gregorio, we were named ‘Makers of the Year’ by Technical.ly Philly. In 2018, I worked with Columbia University and director Lance Weiler to develop a generative, AI driven experience called Frankenstein AI, which premiered at the Sundance Film Festival. In 2019, I collaborated with Lance again on Where There’s Smoke, a non-linear, immersive documentary, that premiered at the Tribeca Film Festival.